The Object Network
The Object Network is a "freedom web" for people who don't like being told what to do by global, faceless corporations or unaccountable governments.
Big Tech apps and online services like Facebook take control over our data. This allows them and their programmers to control what we can do within their "walled garden" worlds, in ways that suit them, not us: Apps and online services enable mass surveillance and arbitrary censorship, both by them and by their governments. They can sell our data to advertisers and drop adverts or propaganda in our path. On top of that, a hack can reveal everyone's data, all in one go.
You could switch to alternative services that promise to behave, such as Telegram, Gab, Gettr, etc., but you only have trust to protect you and the bigger they get, the harder it will be for them to keep their promises. And you're still stuck with their user interfaces and set of capabilities their techies give you access to. They're still multiple walled gardens, preventing mutual interoperability over your content, scattering us and our stuff around.

The Object Network is a "freedom web"

The classic web has one very important feature that is also at the centre of the Object Network: links (URLs). In the Object Network, our data is divided into chunks called "objects" - each with its own ID which is also its link.
Then it solves the "app trap" and walled garden problem through two significant enhancements to the way the web works. The Object Network:
Object Network builds freedom and empowerment for ordinary people right into its design. Now, we are in complete control of our own stuff, including our identity and profiles or personas. And things update without constantly reloading. Links allow us to grasp our objects, embed them and share them. We can share any object we see using those IDs as links. Even people are live objects that can be linked to. We can use these links to wire all our objects together into a global network just like the classic web, simply by dropping their IDs or links into our objects.
We alone decide who can see, change and delete our data. We are in complete control of the shape and behaviour of our live data and of our identity and profiles. Data and their updates go the shortest route between us, avoiding surveillance and censorship.
The Object Network can thereby form a seamless, linked cyberspace of all our interactive, interlinked data, private and shared. A space owned by no-one and by everyone, spanning the globe.

How that looks in practice

You download the Object Network app (called Onex) and run it up. It says "Home" at the top. There's a text prompt asking you to enter your name, so you enter "Sam". The title changes to "Sam's Home".
There are some buttons - you recognise the one showing a capital "T" - which must be for adding text, so you press it. Sure enough, up comes a text entry box, so you type "Hello World". When done, a small panel appears, showing that text.
Another button looks like it's for images. Pressing it, you get to choose some photos from your device. Soon your Home page is decorated with a handful of excellent photos. In the process, you've worked out how to place things where you want them on the "canvas".
Now, your friend Charlie sees what you're up to and, intrigued, also downloads and runs Onex. Soon she also has a Home page with text and photos.
Since you're both on the same wifi, each Onex discovers the other and another button appears. Pressing it, you see "Charlie's Home", so you select that. Charlie gets a prompt asking if she'll permit you to drop in, so she approves that. Now you can see Charlie's Home page and all of its items, exactly as she sees it herself.
You can also see an item representing Charlie, and Charlie sees one for you. This seems to be to enable you to know who you've given permission to collaborate on your stuff, and are currently present there.
Seeing a great photo you'd like in your own Home, you try tapping at it. Up comes a chooser with buttons, and one of them looks promising - it has one of those chain links - so you hit that. A mini version of the photo appears along the bottom of the screen - that seems to be an inventory of links to things that you can carry with you.
Hitting the back button, you end up back in your own Home, and find you can drag the photo you've carried right onto it. With your approval, Charlie arrives in your Home to see the effect.
She says "if only we could just go directly between our Home pages!" You have an inspiration that links may help, so try tapping the background, and the panel comes up. You grab a link to your Home page into your inventory, then go to Charlie's Home via the menus. You try placing your Home from its little inventory picture on her Home, and it appears right there, as a smaller representation!
You grab a link to Charlie's Home and go back to your own Home to tell Charlie. You put the link to her Home onto yours. As you hoped, you can now go in both directions. You share a few more photos and text objects.
In summary: you've created a shared space within which to share items including text and photos between your devices, directly and instantly updating. There are no registrations or log-ins, no adverts or anything else stopping you simply doing what you want with your stuff. You get to decide exactly what you want to create, how it looks and how to arrange it.

Comparing the Object Network with the Web

The Object Network keeps a couple of things from the classic web: primarily the link. Links work the same as the web's URLs. URLs point to items that are expected to be understood and correctly rendered when fetched - such as web pages or images. It's the same in the Object Network: links point to objects of various types, which Onex then renders consistently. The web has the ability to embed images, web-page frames and other items through such URLs. The Object Network also does this, but much more so.
There are also some important differences, which motivate the Object Network's design for freedom-seekers:
In the classic web, anyone can host a web page on their own server and have it available to anyone else in the world with a web browser. However, the reality is that servers are highly technical projects, so the web ends up with walled garden servers owned by Them and clients owned by Us! In the Object Network, anyone can create objects in Onex and anyone else in the world can see them, also in Onex. Any of us can publish content from our own devices - our Onex apps are both servers and clients and objects go the most direct route between us. We may choose to use servers out on the internet to help with that, but that is a utility service and we can switch suppliers whenever we like.
Now that you manage your own content and other digital stuff, you are put in control of the ownership and the read-write permissions of everything you create. You can let one or more people read them, allow people to collaborate writing them, or even transfer their ownership to someone else.
The classic web has logins, accounts, cookies and profiles, all handled differently, to manage your multiple personas. In the Object Network, you have a single identity that you are in full control of, and can manage as many personas as you like for different purposes. A persona object is a live representation of you - your "presence" - indicating "where" you are and what you're doing, to anyone you permit to see.
The classic web was based on large, complex presentational documents defining layout and needing advanced programming skills to bring them to life. In the Object Network you manage smaller, finer-grained, simpler objects: paragraphs of text, images, and lists of these. And unlike in the web, these objects are all "live" - meaning that when they update, anyone watching them sees the new content right away.
In fact, in the Object Network, because everything is done through links to live objects, you never need to copy, send, upload, download or refresh them - just share a link and let the Object Network do all the heavy lifting of fetching and updating!
In summary, where the classic web was a fairly static place with silo producers and captive consumers, the Object Network is more like a shared, live space with all of us and our stuff in it.

Find out more

Discover how you would use the Object Network in your daily life.
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Duncan Cragg, 2021. Contact me