The Object Network is also building the Metaverse
The Object Network's Metaverse borrows from the hubris of what Tim Berners-Lee called
the "World Wide Web" when it was still on just one or two servers, with links he called
"Universal Resource Locators", when they were still very far from universal.
The Object Network creates a Metaverse that, like the Web, is built as a single virtual
world, with world elements all tied together with links like Web URLs. This Metaverse,
like the Web, is fully open and can be distributed around the globe.
It's a Metaverse Web!
Or a "Meta Web" - an evolution of the Web's architecture for liveness and presence. The
Web's architecture had big static documents where we were seen as consumers. The Object
Network Metaverse has live chunks of our own 2D and 3D stuff, where we are fully present
What's the main thing?
Our Metaverse has a lot in common with the Web, but mainly it has links, lots of
This distributed virtual world owes its seamlessness - between your leaves on my tree
or between my forest and your city - to being sewn together by these links.
The experience in this Metaverse is of "Links between anything owned by anyone anywhere!"
Similarly to how the Web works through a Web browser and you visit, save and share
links, the Object Network Metaverse has
this app right here
everything you do in its Metaverse is based around links between interactive world
elements. Both a leaf and a forest world have links. Even your avatar has a link!
Why is that better?
Links are the fundamental currency of the Web - they have driven its huge expansion.
That's because links break down boundaries. Links can tie things together of disparate
types, owned by disparate people, anywhere on the planet. If you're going to boldly
build the One True Metaverse, it has to have links like the ole' Web!
So why reinvent the Web if it's so good?
The Web is a stunning invention. But unfortunately, it runs out of steam when faced with
the Metaverse challenge.
I talk more about this here
If it's all one shared Metaverse, who owns what?
Everything you build stays owned by you, on your own device or trusted server. You get
to decide who can see or who can change your stuff: your objects can be set up to be
seen only by your family or by the public.
You can set up a family photo wall, or a message board or to-do list in a virtual family
room, that are all shared just over the family WiFi. You can share links to objects or
link objects together directly between your family's devices. There's no account
set-up, and no adverts (unless someone creates a billboard somewhere!). You can all just
jump in and start co-creating!
What kind of Metaverse are you building?
The Object Network Metaverse is a single, seamless, unbounded space shared by all of us.
All Metaverse conceptions are inclusive and generic like the Web. But co-creation,
sharing and exploration are common themes. It makes sense to aim a Metaverse at
families at first, so that it doesn't get stereotyped to a more specific demographic,
like "weird people".
All of the objects that we create here are simply sewn together by links. So we can
link all the items, houses, cities, galleries, spaces, creations and media, documents,
chatrooms and chats that we create together in new ways, sharing links to anything from
simple shapes up to entire constructions, cities and landscapes. We can re-use, re-mash
and re-purpose anything with anyone anywhere.
I need examples!
Build a house from panels linked into rooms and rooms linked together.
Then build a street made of links to all the houses of your family and friends.
Then build a city with links to the streets of other families.
Leave messages around linked to the walls of the family virtual home kitchen.
Then collect those onto a pinboard by grabbing and pasting their links.
Start up a 2D chatroom between families which has links to lists of messages and people.
But then meet in a 3D room to chat as well; a room links to the people present.
Create a billboard with links to text paragraphs and images, describing an upcoming meeting or event.
Put the billboard up around the city by simply dropping its link down.
Create signs pointing the way to landmarks, containing a link to allow direct teleporting.
Put down a library on the high street full of links to documents you have each created, like favourite recipes or music reviews.
Next to that, a large city gallery with many rooms with walls linking to everyone's favourite photos.
Create a warehouse store full of links to 3D objects to share with others, like plants, tables, trees, rocks, houses, castles.
You can create a pretty tree on a little hill, then multiply that up to a forest on a mountain by dropping hill and tree links all over.
Attach that mountain to the back of your city with just a single link.
If you visit another city made by a different group of folk, and like it, share its link with the other families in the chat room.
Then if everyone in each city agrees, you can all co-create a highway through the hills to link the two cities up in each direction.
I'm interested, tell me more!
The Object Network is still under development.
If you want to get involved as an early adopter and tester, get in touch! (see below)
Duncan Cragg, 2022. Contact me