The Object Network

Self-animated objects that link up over the Internet and observe each other.

The breaking up of application and service boundaries increases interoperability. Naturally scalable.

Comprises four elements:

This model is especially appropriate for building virtual worlds, in which case the object types would be scene objects, including users, linked up into worlds and observing one another over the net.

Here's an intro deck describing the "Meta-Web". It's name alludes to the concepts of the "Next Web" and the "Metaverse" - a 3D Web to evolve from the current 2D one. It argues that no-one is actually creating a Web-like Virtual World - which would be as open and scalable as the current Web. Second Life or OpenSim isn't it, nor are Minecraft servers. However, these two applications are clearly exposing the basic human need to create and explore, which would drive the expansion of a Meta-Web. Even 3D Web technologies like WebGL or X3D aren't meeting the challenge. The deck explains that the reason for this is that they've forgotten one absolutely crucial ingredient that underpins the Web: links! Identifiers pointing to chunks of data. This time around, though, we'll need links to world chunks, that can update and that can be shared peer-to-peer.

Here's another deck that describes an Object Network application for building this Meta-Web, called LinkCraft. It describes the way everything in its virtual world is identified by a link, which allows unprecedented flexibility, interoperability and scalability. It allows a global, seamless world to be constructed by its users, without application, server or ownership boundaries - without the "walled garden" effect which keeps an entire world under a single owner. Any object in the world, owned and hosted anywhere - including on a user's wearable or home hub - can link to and interact with any other. It's like a 3D browser of a P2P Web of dynamic world entities including other people. LinkCraft is entirely open and free, and there are many potential opportunities for generating income from it around identity, hosting, entry fees, search and placement, etc. LinkCraft is an Object Network application that uses its autonomous, mutually-observing objects.

Also see this fictional future review of LinkCraft.

Duncan Cragg, 2016

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